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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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Data
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Demos
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urbanchaos
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Demo.exe
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data1.cab
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Global_Media
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data
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Urban
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E.SEX
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Text File
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1999-11-12
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7KB
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122 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
# ============================================================
#
# Triangle mesh : E
# Num faces : 60
# Num points : 32
# Num materials : 1
#
# ============================================================
Triangle mesh: E
Pivot: ( -188.2944, 0.0000, -26.6751)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -192.4557, 0.0000, -25.8161)
Vertex: ( -191.2503, 0.0000, -23.4539)
Vertex: ( -190.5150, 0.0000, -25.8612)
Vertex: ( -186.5121, 0.0000, -25.8077)
Vertex: ( -193.6805, 0.0000, -28.7474)
Vertex: ( -191.3683, 0.0000, -30.5059)
Vertex: ( -194.0801, 0.0000, -32.4204)
Vertex: ( -191.3498, 0.0000, -32.3189)
Vertex: ( -188.4392, 0.0000, -30.4580)
Vertex: ( -194.0679, 0.0000, -36.2370)
Vertex: ( -190.8128, 0.0000, -36.5342)
Vertex: ( -193.0836, 0.0000, -40.6831)
Vertex: ( -189.3660, 0.0000, -39.8560)
Vertex: ( -191.6185, 0.0000, -43.4124)
Vertex: ( -188.6901, 0.0000, -42.1223)
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Vertex: ( -192.4557, 1.3002, -25.8161)
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Vertex: ( -190.5150, 1.3002, -25.8612)
Vertex: ( -186.5121, 1.3002, -25.8077)
Vertex: ( -193.6805, 1.3002, -28.7474)
Vertex: ( -191.3683, 1.3002, -30.5059)
Vertex: ( -194.0801, 1.3002, -32.4204)
Vertex: ( -191.3498, 1.3002, -32.3189)
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Vertex: ( -190.8128, 1.3002, -36.5342)
Vertex: ( -193.0836, 1.3002, -40.6831)
Vertex: ( -189.3660, 1.3002, -39.8560)
Vertex: ( -191.6185, 1.3002, -43.4124)
Vertex: ( -188.6901, 1.3002, -42.1223)
Vertex: ( -184.8195, 1.3002, -38.8998)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
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Face: Material 0 xyz ( 1, 3, 2) uv ( 0, 3, 2) edge (0, 1, 1)
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